mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Friday, 28 October 2016
Fur (Maya) pipeline - XGen and nCloth for stylised characters
mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is
Sunday, 1 March 2015
Creature lighting and rendering
Wednesday, 4 February 2015
Renderman RIS skin shading
Pixar Renderman for Maya (RIS) skin shading process - Full composited render, Specular, SSS and diffuse pass.
This is skin shader development for my characters. Specular, SSS and diffuse pass for composting. Here is Nuke comp screen grab used to plus above mentioned passes
Labels:
Characters,
maya,
Singapore
Thursday, 17 July 2014
Forest Troll - Digital Creatures / Fantasy characters (ZBrush / Maya)
Yep, beside effects animation, I`m also 3D modeller / digital sculptor. From now on, beside effects, lighting and shading, I`ll publish some of my 3D models as a lot of my colleagues and students suggested…
Monday, 15 April 2013
Character likeness exercise
Character likeness exercise using just two images. Base poly mesh - Maya. Also here is hand painted diffuse texture and comparison with original image:
Labels:
Characters,
maya,
Singapore,
ZBrush
Monday, 5 March 2012
Master Classes - Maya Effects Animation
On your request, first set of classes covering Effects Animation in Maya. Course also introduces procedural effects approach trough Houdini and 3DS Max, commonly used in films for effects work.
Detailed lessons and timing plans are out. Please check Master Classes / Events page . In short, course will cover Maya effects Animation including: Particles types and emitters, Forces, Fluids (Dynamic containers - smoke
Detailed lessons and timing plans are out. Please check Master Classes / Events page . In short, course will cover Maya effects Animation including: Particles types and emitters, Forces, Fluids (Dynamic containers - smoke
Monday, 30 January 2012
Cloverfield VFX
Credits: Paramount Pictures
Car Transformer
Credits: BDA Singapore
Labels:
effect animation,
houdini,
maya
Tornado - Maya fluids
Maya fluids, tornado test using 6 emitters. Top part is purposely colored red which indicates sky level (another fluid container) developed with my vfx student Boon Siong.
Labels:
effect animation,
fluids,
maya
Monday, 26 December 2011
Ground Blast
One of older projects I did with my students Henry Heng and Francis Leong back in 2009. Originally everything was done in maya. This time I redesigned ground cracking elements using TP for max.
Sunday, 25 December 2011
Fiat Punto Render - Breakdown
Maya and Mental Ray used for lighting/shading and rendering. Nuke for compositing. Video shows
rendered passes and some color correction used to develop look. Here is a breakdown:
Labels:
maya,
mental ray,
rendering
Sunday, 18 December 2011
Avatar Last Airbender - Fire bending - Case Study
Tuesday, 13 December 2011
Making Of Hope
Here are some renders that I liked and that I wanted to achieve:
Credits: Pixar "Wall-e" / Disney
Credits: Pixar "Toy Story 3" / Disney
All those renders required insane amount of geometry. My approach was to combine Rigid Body sims and particle instancing. After resolving technical part I had another issue - image composition and amount of details. Details were overpowering character, in my case that was a tree
This was first render. Red box was just a place holder and it will be replaced with a tree
Labels:
effect animation,
max,
maya,
particles,
shattering
Subscribe to:
Posts (Atom)
















