Wednesday, 4 February 2015

Renderman RIS skin shading

Pixar Renderman for Maya (RIS) skin shading process - Full composited render, Specular, SSS and diffuse pass.

This is skin shader development for my characters. Specular, SSS and diffuse pass for composting. Here is Nuke comp screen grab used to plus above mentioned passes





 into final render with ability to tweak specular, sss and diffuse contribution.


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