Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Friday, 28 October 2016

Fur (Maya) pipeline - XGen and nCloth for stylised characters


Based on Zootopia`s fur pipeline using Maya and  XGen I created similar looking character as
mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is

Sunday, 1 March 2015

Creature lighting and rendering

Trying to match feature film cgi creature work quality. This 3D render title is "Arrival". (Click on image for full size view) I used Maya and ZBrush and here are some 3D renders I used as reference (trolls, goblins, giants etc):

Wednesday, 4 February 2015

Renderman RIS skin shading

Pixar Renderman for Maya (RIS) skin shading process - Full composited render, Specular, SSS and diffuse pass.

This is skin shader development for my characters. Specular, SSS and diffuse pass for composting. Here is Nuke comp screen grab used to plus above mentioned passes

Thursday, 17 July 2014

Forest Troll - Digital Creatures / Fantasy characters (ZBrush / Maya)


Yep, beside effects animation, I`m also 3D modeller  / digital sculptor. From now on, beside effects, lighting and shading, I`ll publish some of my 3D models as a lot of my colleagues and students suggested…

Monday, 15 April 2013

Character likeness exercise


Character likeness exercise using just two images. Base poly mesh - Maya. Also here is hand painted diffuse texture and comparison with original image: