mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is
Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts
Friday, 28 October 2016
Fur (Maya) pipeline - XGen and nCloth for stylised characters
mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is
Sunday, 1 March 2015
Creature lighting and rendering
Wednesday, 4 February 2015
Renderman RIS skin shading
Pixar Renderman for Maya (RIS) skin shading process - Full composited render, Specular, SSS and diffuse pass.
This is skin shader development for my characters. Specular, SSS and diffuse pass for composting. Here is Nuke comp screen grab used to plus above mentioned passes
Labels:
Characters,
maya,
Singapore
Thursday, 17 July 2014
Forest Troll - Digital Creatures / Fantasy characters (ZBrush / Maya)
Yep, beside effects animation, I`m also 3D modeller / digital sculptor. From now on, beside effects, lighting and shading, I`ll publish some of my 3D models as a lot of my colleagues and students suggested…
Monday, 15 April 2013
Character likeness exercise
Character likeness exercise using just two images. Base poly mesh - Maya. Also here is hand painted diffuse texture and comparison with original image:
Labels:
Characters,
maya,
Singapore,
ZBrush
Subscribe to:
Posts (Atom)





