Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Friday, 28 October 2016

Fur (Maya) pipeline - XGen and nCloth for stylised characters


Based on Zootopia`s fur pipeline using Maya and  XGen I created similar looking character as
mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is

Sunday, 1 March 2015

Creature lighting and rendering

Trying to match feature film cgi creature work quality. This 3D render title is "Arrival". (Click on image for full size view) I used Maya and ZBrush and here are some 3D renders I used as reference (trolls, goblins, giants etc):

Thursday, 17 July 2014

Forest Troll - Digital Creatures / Fantasy characters (ZBrush / Maya)


Yep, beside effects animation, I`m also 3D modeller  / digital sculptor. From now on, beside effects, lighting and shading, I`ll publish some of my 3D models as a lot of my colleagues and students suggested…

Monday, 15 April 2013

Character likeness exercise


Character likeness exercise using just two images. Base poly mesh - Maya. Also here is hand painted diffuse texture and comparison with original image: