Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Friday, 28 October 2016

Fur (Maya) pipeline - XGen and nCloth for stylised characters


Based on Zootopia`s fur pipeline using Maya and  XGen I created similar looking character as
mascot for StrITwise® Amazing Race event. It was combination of guided curves for long hair (Lion`s mane) and groomable splines for short fur totalling to around 2,5 million hairs. Long hair is

Sunday, 25 December 2011

Fiat Punto Render - Breakdown




Maya and Mental Ray used for lighting/shading and rendering. Nuke for compositing. Video shows
rendered passes and some color correction used to develop look. Here is a breakdown: