Tuesday 13 December 2011

Making Of Hope

Here are some renders that I liked and that I wanted to achieve:
Credits: Pixar "Wall-e" / Disney
Credits: Pixar "Toy Story 3" / Disney

All those renders required insane amount of geometry. My approach was to combine Rigid Body sims and particle instancing. After resolving technical part I had another issue - image composition and amount of details. Details were overpowering character, in my case that was a tree


This was first render. Red box was just a place holder and it will be replaced with a tree


but when I replaced box with a tree, tree was completely "lost"

Solution was to change angle so the tree could stand out more. 
Hope, this explains my workflow better. thanks for your comments. 

and  here here is a wider angle



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