Yep, beside effects animation, I`m also 3D modeller / digital sculptor. From now on, beside effects, lighting and shading, I`ll publish some of my 3D models as a lot of my colleagues and students suggested…
My wife modelled base mesh in Maya and I did sculpting and texturing in ZBrush. I used fibermesh curves as guide for maya nHair since I need hair to interact with a character while he is moving. Here is upper body render:
High poly digital sculpt:
and some low poly meshes as well:
As for effects, hair is done using fibermesh curves as a guide for maya nHair and here is initial test:
and here is final hair shape fully supported by nHair dynamics:
0 comments:
Post a Comment