Showing posts with label flip. Show all posts
Showing posts with label flip. Show all posts
Sunday, 20 November 2016
White water shader (Houdini)
Labels:
effect animation,
flip,
fluids,
houdini,
Singapore
Friday, 28 September 2012
CGI Water pipeline
results for 5 million particles. bgeo cache size is around 45GB. Flip solver stores, beside others, velocity
attribute for isolating white water and spray particles.
attribute for isolating white water and spray particles.
Labels:
effect animation,
flip,
fluids,
houdini,
particles,
procedural,
Singapore,
water
Subscribe to:
Posts (Atom)