tag:blogger.com,1999:blog-4611648259943477304.post3152919570919055992..comments2023-05-18T17:44:56.073+08:00Comments on vfxFusion - Effects and Characters : HDM1.1 Tool - Tron "Derezzed" looking procedural RBD activation and shattering (Houdini)Borko Milohanovichttp://www.blogger.com/profile/11225051772566791769noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4611648259943477304.post-39258915873879768832019-11-21T22:47:55.672+08:002019-11-21T22:47:55.672+08:00Hello,
there are few ways to do it, you could do ...Hello,<br /><br />there are few ways to do it, you could do it just by filling character volume with particles and then activate those particles by transferring "active" attribute onto inactive particles. Once activated just instance or copy stamp some geometry onto those particles. <br />To get cubes or "3d pixels" modify default Houdini shatter node. Hope this helps. Thank you.Borko Milohanovichttps://www.blogger.com/profile/11225051772566791769noreply@blogger.comtag:blogger.com,1999:blog-4611648259943477304.post-43448302717069968402019-11-14T03:13:11.134+08:002019-11-14T03:13:11.134+08:00Hello, I previously emailed you, I was just wonder...Hello, I previously emailed you, I was just wondering if I would be able to know how to make the tool for this or if you could supply us with a tutorial or download, thank you so much! it looks awesome :)cadehttps://www.blogger.com/profile/05479769722902149421noreply@blogger.com