Tuesday 27 December 2011

Sorcerer's apprentice Protective Force field

Credit: Walt Disney Pictures

Inspired by scene from Sorcerer's apprentice when protective force field protects heros from deadly fire I designed fully procedural shield system, this time with various controls...

Procedural / Directable Shattering


Thinking Particle system controls direction and velocity of explosion. Null is used to point/direct event...

Monday 26 December 2011

Ground Blast

One of older projects I did with my students Henry Heng and Francis Leong back in 2009. Originally everything was done in maya. This time I redesigned ground cracking elements using TP for max.

Sunday 25 December 2011

Tron:Legacy.:..::..digitizer..:..::. ;-]


A "Tron: Legacy" character getting "derezzed" while competing in the games--a gladiator-style arena game with fights to the death.
(Credit: Disney). Source:cnet.com



Inspired by "Tron: Legacy" and Patrick Jean's "Pixels" I developed system to convert any shape into a

Fiat Punto Render - Breakdown




Maya and Mental Ray used for lighting/shading and rendering. Nuke for compositing. Video shows
rendered passes and some color correction used to develop look. Here is a breakdown:

Sunday 18 December 2011

Avatar Last Airbender - Fire bending - Case Study


 ..."Firebending, one of the four elemental bending arts, is the pyrokinetic ability to create and control fire. The people of the Fire Nation, as well as the lesser known Sun Warriors, practise this type of bending..."Similar, if

Tuesday 13 December 2011

Making Of Hope

Here are some renders that I liked and that I wanted to achieve:
Credits: Pixar "Wall-e" / Disney
Credits: Pixar "Toy Story 3" / Disney

All those renders required insane amount of geometry. My approach was to combine Rigid Body sims and particle instancing. After resolving technical part I had another issue - image composition and amount of details. Details were overpowering character, in my case that was a tree


This was first render. Red box was just a place holder and it will be replaced with a tree

Effects Animation - Hope



Inspired by 2012, Inception, Wall-e and Toy Story 3, movies with a massive poly count scenes I tried to create something similar. At the same time piece should have a meaning or message. Basically, scene shows a moment of massive

Monday 12 December 2011